Cody Travers vs Axel Stone (Final Fight/Street Fighter VS Streets of Rage) | Prediction blog

 

(Picture by Bizarre)
(Picture by Z1)

Cody Travers, the criminal turned mayor of metro city 

Axel Stone, the isolated brawler from Streets of Rage

In some way or form all of us want to help our community whether it is to feed the homeless, clean up garbage, or literally cleaning up the streets by beating the absolute shit outta the bad guys that give their city a bad rep, these two 90s era Beat 'em Up legends are known for protecting their gang-infected cities from chaos, but when these two icons clash in a fight to the death who's gonna have their final fights on these streets? 

Before We Start…

For this blog, since both Cody and Axel come from beat e'm up games this blog will give them both their equipment's and healing items from that game, Cody will be getting Sf scaling as they take place in the same verse along with udon comics and Street Fighter 6 drive mechanics since its a universal thing that everyone has access to it, while Axel will be getting DLC and survival mode weapons, perks and his star moves and with that said let's get on with this blog.

Background

Cody Travers


  • Full name: Cody Travers
  • Age: Not stated
  • Sex: Male
  • Height: 6'0" or 6'1"
  • Weight: 187 lbs or 176 lbs
  • Likes: Starting fights, Metro City street meat, Guy, Mike, Spinach, Milk
  • Dislikes: Lectures, boredom, Mad Gear, Corrupt cops, People who are mad at fighting

Cody just wanted to live a normal life with his childhood girlfriend Jessica until that normal life was taken away when Mike called Cody and informed him that the Mad Gear gang kidnaped her, so now teaming up with friend/rival Guy and the Mayor of Metro City, Mike Haggar, to save Jessica. Cody takes on many of Mad Gear's worst thugs, including Damnd, the first Mad Gear Gang member to kidnap Jessica, and Edi. E, a corrupt police officer, In the end, Cody confronted Belger on the top floor of his penthouse, and after a tough battle, Cody was able to use an uppercut to knock Belger through a window, sending Belger plummeting from the top floor to his death on the street below. Cody is then celebrated as the hero of Metro City and Jessica herself wants to celebrate with Cody, but Cody tells Jessica that he can't sit still while evil continues to stalk the streets. After sharing a passionate kiss with Jessica, Cody leaves the city for parts unknown.

After a year he returned to Metro City, where he learned that the Mad Gear gang is beginning to reform, and that his girlfriend Jessica has gone missing after a series of riots that occurred in the city following the destruction of Mad Gear. Hoping to prove himself that he is Jessica's hero, Cody tried once more to come to her rescue, battling many thugs along the way. Sadly, Cody wouldn't get the chance to continue his search for Jessica, as he was arrested by Edi. E for crimes that were committed by Mad Gear member Poison and the many street fights that Cody had participated in from his time. Jessica's whereabouts in the game are never resolved in any of the playable characters' endings. However, the design sketches for Cody from Street Fighter Zero 3, as well as the Street Fighter Zero 3 Secret File Book would establish that Haggar was able to rescue Jessica, and that she and Cody had ended their relationship on a bitter note, due to Cody being jailed for his reckless street fighting and that Jessica had decided to take a trip to study abroad in Europe. Even after his arrest, Cody still continued his training and casually breaks out.

Mike Haggar exonerates Cody of his crimes, which leads to him being the new mayor of Metro City. Now no longer a prisoner, he finds the job tedious and boring, but he secretly finds an opportunity in his new position as mayor to finally clean Metro City of its criminal activities in person (both physically and while at his desk), just like how his immediate predecessor and himself did way back.

Axel Stone

  • Full Name: Axel Stone
  • Age: 33+ as of SOR4
  • Sex: Male
  • Height: 6'0"
  • Weight: 165 lbs
  • Likes: Video Games, Blaze, Adam, Max
  • Dislikes: Corrupt Cops, gangs

Axel joined the Wood Oak City Police force before the events of Streets of Rage. Over time the Syndicate managed to successfully take over the city with the police on their payroll allowing crime to run rampant. He and his partners Blaze Fielding and Adam Hunter decided to hand in their badges to clear up the city streets as vigilantes, and put a stop to Mr. X and his lieutenants. After visiting every area of the city and even managing to defeat Mr. X himself, they successfully seemed to liberate Wood Oak City of the Syndicate and believed peace was restored. Axel proceeds to move outside of Wood Oak City and finds work as a professional bodyguard.

On the one-year anniversary of Mr. X's defeat, Axel was supposed to reunite with Blaze and Adam to celebrate their successes and reminisce about old times, when he received a phone call from Adam's younger brother Eddie "Skate" Hunter who reveals that the home he and Adam live at had been ransacked and Adam was missing. Axel and Blaze both come to investigate their missing friend, and discover a photo of Adam bound by chains with Mr. X standing over him. Axel calls in a favor from his professional wrestler friend Max Thunder to aid him, Blaze, and Skate in taking down Mr. X and his new order syndicate and rescuing Adam. After a hard-fought battle, Axel, Blaze, Skate, and Max manage to defeat Mr. X once more, and rescue Adam.

The Streets Of Rage 3 story differs depending on which version you play so for this one I will be including both versions and then a version that matches both together

Jp version: Axel decides to rejoin the police force, alongside Adam and Blaze, a terrifying experimental weapon goes off, which kills thousands of innocent civilians, and injures even more. Axel and Blaze are assigned to investigate and bring the people behind this attack to justice. At the same time, Axel himself is framed for the kidnapping of General Ivan Petrov, a representative of the Lima region who had been invited to the White House for peace talks. Whilst trying to work out what happened and how to prove Axel's innocence, Axel and Blaze are contacted by the man who claims to be behind the creation of the weapon that killed thousands of civilians, Dr. Zan. He informs them that his research is being used by powers who plan to use Wood Oak City as a testing ground for its terrifying destructive purposes.

Western version: Blaze contacts Axel to help in her private detective investigation after receiving a tip-off from Dr. Zan that he's come across plans for Mr. X and the Syndicate to take the city over once more and replace the chief of police.

Both: Axel decides to team up once again with Blaze, Skate, and Dr. Zan, a former syndicate member who lost his body due to the Syndicate's attacks and wishes to make amends by revealing the bomb locations. He eventually comes across 'Break', a robotic replica of Axel, that was used to frame him in the kidnapping. Axel and the others defeat Break, and proceed to fight against Mr. X's own robotic replica, Robo-X, Mr. X's right-hand man Shiva, and the mad scientist Dr. Dahm before coming face to face with Mr. X for a third time. Having barely survived the past two encounters, Mr. X is merely a brain in a jar at this point and fights against Axel and the others using a robotic mech known as Neo. X. Axel manages to defeat Neo X within three minutes whilst Adam defuses the bombs and the heroes go their separate ways knowing after this third and final defeat Mr. X can no longer terrorize the city.

Ten years pass, and Axel Stone has once again left the police force, instead living a life in isolation where he continuously trains and studies martial arts. Blaze gets in contact and reveals that after some investigation the Syndicate is back on the rise and she needs Axel's help once again to clean up Wood Oak City, to which he immediately returns to lend his aid. Mr. X's offspring are now following in his footsteps and it's up to Axel, Blaze, Adam, Adam's daughter Cherry Hunter, and Dr. Zan's apprentice Floyd Iraia to put a stop to the revival of the Syndicate.

Experience/Skill

Cody Travers


Cody has been training since he was 9 and is used to fighting throughout the years as all of us know he fought against the likes of the Mad-Gear gang multiple times and has thrown down with the cast of Street Fighter multiple times as well, his time in person has changed the way he goes about fighting as he now fights more dirty and uses any weapons that he find on the ground even as the mayor of Metro City Cody still goes around and fights people who he thinks can put up a good fight against him still using the same dirty tricks that he did when he was in jail.


Axel Stone


Axel's experience is second to none as he has been part of the force more than just once coming in to help clear the city from the gang that infests it. He has faced multiple fighting styles at the expert level ( Acrobatics,Boxing,Wrestling,Thai Boxing,Kray Maga,Kempo,Aikijutusu,Brazilian Jiu-jitsu,Kick-Boxing,Ninjutsu,Kendo,Karate)as well as enemies with weapons and force fields even enemies specifically tailored to defeat him and his group and wonThere is a reason why he's one of the people they call to come and help as he has many years of fighting under his belt alongside his police training which is known for its wide range of skills in both classroom and practical settings. Being a former police officer, this would mean he has undergone physical training and obtained good marksmanship and defensive strategic tactics. 

Equipment

Cody Travers

Pick up weapons



Weapons that Cody and the other playable characters can pick up and use mid-battle some of them are better than others with said weapons with Cody being better with knives

  • Knife: A hand knife best used by Cody. While Guy and Haggar can only use it as a throwing weapon, Cody's knife expertise allows him to repeatedly stab enemies at melee range whenever the knife flashes red.
  • Steel Pipe: An iron pipe, best used by Haggar. As a professional wrestler, Haggar can exploit his brute strength to bludgeon his opponents with such a heavy weapon in a faster rate and more crushing damage from a longer distance, but Cody and Guy will slow down while holding it due to its weight.
  • Katana: A sharp blade that has the power of the Knife and the reach of the Pipe. It is a well-balanced weapon good for all characters, especially Guy as he can use it faster. 
  • Nightstick: A powerful tonfa that acts like the Katana from the previous game, but with a shorter range. It is handled better by Maki.
  • 2X4: A piece of lumber with long range. It acts like the Pipe from the previous game, being better for Haggar.
  • Nunchaku: Balanced range and power. Better handled by Guy.
  • Club: An expandable baton with low reach and power, but fast to use. More suited for Lucia.
  • Hammer: A heavy hammer that is thrown at enemies. When used by Dean, he will charge the hammer with electricity before throwing it, causing more damage.
  • Army Knife: A short-range blade that works like the knife
  • Bazooka: A large weapon that can be fired eight times and explodes on the target.
  • Bomb: A grenade that can be thrown at the opponent.
  • Chainsaw: Used to slash and rend opponents.
  • Flame Thrower: A flame thrower that releases flames to burn enemies
  • Freeze Gun: A gun that can temporarily freeze the target.
  • Gun: A standard handgun with eight bullets.
  • Jack Knife: A stronger version of the knife
  • Katana: Except for Guy, who uses the Japanese blade to thrust at his opponent, all characters use it to slash opponents.
  • Machine Gun: Rapid fire weapon with 48 bullets.
  • Musashi's Sword: A stronger Katana.
  • Nyoi-bo: Similar to Rolento's stick, but with a longer range due to its size.
  • Poison Claw: Slightly increases the reach of punches. When used by Poison, it increases her strength.
  • Police Stick: A small bludgeoning weapon.
  • Rifle: A slow but strong weapon with 16 bullets.
  • Shotgun: A strong weapon with a wide range. Has 10 shells.
  • Spiked Knuckles: Increases the damage of punches.
  • Stick: A medium bludgeoning weapon. Rolento starts each round with one.
  • Stun Gun: A gun that temporarily stuns the target. Has 10 shots.
  • Survival Knife: Same as the other knives, but Cody gains a double swipe attack when using it.
  • War Hammer: A large and powerful bludgeoning weapon that can easily stun the opponent.
Food/Healing items


Food found around the stages that help restore HP, Meat fully restores your HP, junk food restores about half your HP, Fruit restores about one-fourth of your HP, Drunks and gum restore one-eight or one-ninth of your HP.

  • Barbecue: Restores 100 to 128%
  • Steak: Restores 50 to 128%
  • Chicken: Restores 50 to 128%
  • Hamburger: Restores 64%
  • Hot Dog: Restores 25 to 64%
  • Pizza: Restores 64%
  • Curry: Restores 50 to 64%
  • Sushi: Restores 64%
  • Banana: Restores 32%
  • Pineapple: Restores 32%
  • Apple: Restores 32%
  • Orange: Restores 32%
  • Grapes: Restores 32%
  • Soft Drink: Restores 11 to 16%
  • Cola: Restores 16%
  • Soda: Restores 16%
  • Beer: Restores 16%
  • Root Beer: Restores 16%
  • Milk: Restores 11 to 16%
  • Whisky: Restores 16%
  • Vitamine: Restores 16%
  • Vitamins: Restores 16%
  • Vitamin Drink: Restores 16%
  • Gum: Restores 16%
  • Edi.E Gum: Restores 64%

  • Tempura: Restores 50%
  • Meat Bun: Restores 50%
  • Lobster: Restores 50%
  • Loaf of Bread: Restores 25%
  • Donut: Restores Restores 25%
  • Spinach: Restores 25%
  • Coffee: Restores 11%

  • Chocolate Bar: Restores 11%
  • Bun: Restores 50%
  • Fries: Restores 25%
  • Sandwich: Restores 25%
  • Candy: Restores 11%
1-UPs


A rare item that gives the player an extra life. In Final Fight Guy and Final Fight One it has the shape of a doll from the player's character. In Fight Fight 2 its name and appearance is of a Guy doll. In Final Fight 3, the 1UP has the appearance of Mobi-chan. Mighty Final Fight contains two versions, a 1UP shaped like a heart and a 2UP shaped like Mobi-chan.

No Damage


A rare item that makes the player temporarily invincible. In Final Fight Guy and Final Fight One it has the shape of a Jessica doll. In Final Fight 2 its name and appearance is of a Genryusai doll. In Final Fight 3 its name and appearance is the Yashichi. Note that it only protects against enemies, so life will still be lost when using Extra Joy.

Continue


An item from Mighty Final Fight that gives an extra continue. It has the shape of a money bag.

Axel Stone

Pick up weapons


Every playable character in the game can pick up weapons and use them against their enemies with said pick-ups being listed below

  • Beer Bottle: A beer bottle that the player can use to knock enemies down
  • Knife: A knife used to stab enemies or be thrown at them
  • Baseball Bat: A baseball bat used to knock down multiple enemies
  • Lead Pipe: Works like the baseball bat as it's used to knock down multiple enemies but it has longer range
  • Paper Shark: A shark made out of paper somehow it's used to stun enemies
  • Kunai: A sharp kunai that's meant to throw at your target
  • Katana: A weapon that use to slash your enemies
  • Grenade: Detonates upon impact or after a while, its explosion can hit multiple enemies and the player
  • Plank: A plank the player swings above and to the front; knocks enemies in front of the player
  • Sword: Works like the Katana as it's used to slash the enemy 
  • Nail Bat: While it doesn't launch opponents as far as the baseball bat it deals a bit more damage and has higher durability.
  • Tonfa: A police nightstick, which, when swung, flinches opponents instead of knocking them back, allowing for stunlocking enemies. Tonfas are often carried by Murphy and found in stages where there are police officers.
  • Golf Club: Functions similarly to the baseball bat, launching opponents upwards high in the air, but not as far.
  • Pool Cue: Much like the bottle, the pool cue is unique as it technically counts as two weapons, when intact, it's swung like a blunt weapon, becoming the the broken pool cue when hitting an opponent once, and then functions like the knife.
  • Road Sign: A road sign that deals high knockback.
  • Butcher's Knife: The butcher's knife, despite its appearance, is best used when thrown, as it deals over double the normal swing damage, on top of piercing and damaging multiple enemies
  • Eel: Deals electric damage, shocking enemies near the impact. When thrown, it pierces all enemies in its path. Unlike other weapons, the eel cannot be caught in mid-air with the grab button. 
  • Halberd: A chinese guandao. Has long range and can pierce through enemies blocking.
  • Broom: A floor squeegee. Similarly to the tonfa, swinging it flinches opponents instead of knocking them out; however, each swing pushes enemies a bit
  • Hammer: A hammer that deals very low knockback when swung, but high when thrown
  • Mace: A large construction mallet. Has high range and ground-bounces opponents into the air.
  • Morning Star: Similarly to the baseball bat, it launches enemies very far upwards, but deals more damage.
  • Durian: Can ground bounce enemies when swung; doesn't travel very far when thrown.
  • Axe: A DLC weapon that deals medium knockback.
  • Chinese Saber: A DLC weapon that functions similarly to the katana, but has higher durability.
  • Chinese Sword: A DLC weapon that when swung, it deals low knockback and launches opponents slightly upwards, allowing for consistent juggling, especially when near a wall. When thrown, it launches opponents very high in the air.
  • Black Sword: A DLC weapon that launches opponents extremely far and high in the air. Has the highest range of all melee weapons in the entire game.
  • Fire Sword: A DLC weapon that deals fire damage, igniting enemies and causing them to leave a burning area when they fall to the ground. 
  • Poison Sword: A DLC weapon that deals poison damage, causing enemies to take damage over time. 
  • Thunder Sword: A DLC weapon that deals thunder damage, shocking enemies near to the impact.
  • Pugil Stick: A DLC weapon similar to the tonfa, it only flinches opponents when swung, but causes them to slide far away.
  • Hockey Stick: A DLC weapon that functions exactly like the golf club, launching opponents upwards high in the air, but deals significant more damage and has more range.
  • Energy Saber: A DLC weapon that functions exactly like the tonfa, flinching opponents instead of knocking them back, allowing for stunlocking enemies. In addition, when thrown, it functions like the boomerang, but covers much more distance.

  • Tuna: A DLC weapon that's similar to the swordfish, it deals massive knockback when used, launching opponents very fast and far until they hit a wall. The tuna inflicts a larger wall bounce than the sword fish.
  • Taser: Electrifies enemies, dealing high damage and stunning them for few seconds. 
  • Umbrella: Functions similarly to the tonfa, flinching opponents instead of knocking them back, although the umbrella pushes them slightly. It deals two hits when swinging if connecting with the earlier and closer hitbox.
  • Sai: Functions similarly to the knife, but doesn't break instantly when thrown. 
  • Trident: The trident is a DLC weapon, it's a unique and notable weapon. At close range, the first hit it connects with an enemy will pull it towards the player, and a second strike will launch it away; and it the enemy hits a wall, it'll ground bounce. If thrown, the trident will pierce and hit all enemies in its trajectory.

  • Fugu: A poisonous pufferfish, it functions similarly to the umbrella, flinching opponents while pushing them slightly. It poisons enemies on contact, and doesn't travel far when thrown, but flies in a large arc. It deals two hits when swinging if connecting with the earlier and closer hitbox.
  • Combat Knife: A DLC weapon that functions similarly to the knife, but doesn't break instantly when thrown and has higher durability overall.
  • Electric Vial: Creates a shocking area on the ground that stuns enemies. Also affects player characters.
  • Explosive Vial: Creates a patch of fire on the ground that deals high knockback to enemies. Also affects player characters.
  • Acid Vial: Slowly depletes health and also slow down enemies on it. Also affect player characters. Lost health from acid damage can be recovered by dealing damage as long the player doesn't take any direct damage. Players won't die from the poison, but enemies will.
  • Pool Ball: Very scarce weapon, being found near the end of Stage 5, aside from a rare drop from barrels and crates.
  • Boomerang: When thrown, it returns back towards the user. Can hit multiple opponents, but only once in per thrown cycle.
  • Brick: Very scarce weapon, aside from a rare drop from barrels and crates on Survival Mode.
  • Shuriken: Flinches opponents instead of knocking them down, the player can either parry his thrown or pick up his missed attacks.
  • Bowling Ball: The bowling ball is a DLC weapon, when throw, it rolls on the ground and will hit any enemy, only breaking upon hitting a wall. Unlike other weapons, the ball will break regardless of hitting opponents or not.
  • Land Mine: The land mind is a DLC weapon. When thrown, it'll arm and flash green. Enemies who walk over it will trigger its detonation, dealing massive damage. Players can pick up the armed land mine to arm it again.
  • Stun Grenade: The stun grenade is a DLC weapon. When thrown, it'll arm and flash green. Enemies who walk over it will trigger its detonation, dealing massive damage. Players can pick up the armed land mine to arm it again.

  • Chili: Chili is a DLC weapon. A red chili pepper which deals fire damage, igniting enemies and causing them to leave a burning patch on the ground where they fall. It's thrown trajectory is similar to a grenade, but travels faster and farther.
  • Golden Knife: Functions exactly like the regular knife, but boasts far more power and durability. Can only be obtained in Survival Mode by getting as an upgrade between waves. It also has a very low, random chance of spawning from vases in temple stages.
  • Golden Pipe: Functions exactly like the lead pipe, but boasts far more power and durability. Can only be obtained in Survival Mode by getting as an upgrade between waves.
  • Golden Boomerang: Functions exactly like the regular boomerang, but boasts far more power and durability. Can only be obtained in Survival Mode by getting as an upgrade between waves. It also has a very low, random chance of spawning from vases in temple stages.
  • Golden Halberd: Functions exactly like the regular halberd, but boasts far more power and durability. Can only be obtained in Survival Mode by getting as an upgrade between waves.
  • Golden Chicken: Deals the most damage out of any weapon in the game. Can only be found at the start of Stage 8. If the player takes the Golden Chicken to the boss room at the end of the stage, they receive an achievement.
Recovery items


Food that the player can find around to heal their HP, the bigger the food is the more HP it restores to the player

  • Apple: Restores small HP (30%)
    • Can be changed into: Onigiri, Croissant, Onion Rings, Pizza Slice, Tofu, Caviar, Sliced Pineapple, Breakfast Plate, Spring Rolls.
  • Beef: Fully restores HP (100%)
  • Chicken: Fully restores HP (100%)
    • Can be changed into: Bowl of Ramen, Ham, Poutine, Cheeseburger, Salad, Lobster, Fruit Basket, Durian, Fried Chicken, Stir Fry, Birthday Cake. 
Motorcycle


A standard motorcycle on the street that can be for either smashing the opponents or riding it.

Explosive Firearms


Axel is locked and loaded, when he made his amazing return to face Hawk in the comic series with explosive ammunition. Blowing up a hole in the building's wall before finishing the job.

1-UPs


When Axel's HP reaches 0 from any damage he can come back with a max of up to 9 lives (multiple death methods in the series include falling high heights,blunt trauma,poisoning,acid,electrocution and burning).

Power Star


These items grant the player a charge of Star Move, allowing the character to execute its most powerful attack. These are limited per level and are often found after clearing a retro stage challenge, or, in Mania+, after defeating a retro boss from the red arcade cabinet.

Skills/Abilities

Cody Travers

Dirty fighting style


Unlike most of the characters in the game, Cody is the *real* Street Fighter as most of his moves derive from the once crime ridden streets of Metro City. Because Cody is a street fighter his moves are rough, dirty and violent, he also has developed an expertise in knife handling as well as he used a knives against Mad Gear and his opponents as he can use it in melee combat as well as throwing them. Cody has also picked up some new moves during his time in prison to further define his style of fighting.

Final Combination


Cody delivers a series of punches at the opponent and finishes with an uppercut or a throw.

Axel Knuckle


Cody cups his hands together, reels back, and slams his fists on the opponent.

Hammer Kick


Cody steps forward and delivers a soccer kick that hits his opponent.

Air Raid Punch


Cody performs an uppercut in midair, and then lands a downward punch to knock the opponent to the ground.

Air Raid Kick


Cody performs an airborne knee strike and finishes the air combo with a swift, high kick.

Focus Attack


A heavy move that grants an augmented defense to the user during the execution and, if it lands, makes the opponent crumple.

Bad stone


Cody picks ups and throws a stone at the opponent.

Criminal Upper


Cody quickly turns and delivers an uppercut which creates a tornado. This move can also negate projectiles.

Ruffian Kick


Cody steps forward and performs a sliding kick. This move can result in a high, mid or low kick.

Bad Spray


When knocked down, Cody tosses sand at the opponent while getting up.

Zonk Knuckle


Cody strikes the opponent with a powerful hook.

Tornado Sweep


Cody performs a sidearm throwing motion to shoot a swirling gust of wind toward his opponent.

Prisoner Throw


Cody grabs his opponent and pulls them over his shoulder.

Bad Stomp


Cody mounts on the opponent and stomps them on the ground.

Trash Out


Cody grabs his opponent by the collar, delivers a headbutt and pulls them over his shoulder, causing them to crash on the ground.

Crime Throw


Cody first grabs his opponent and delivers two knee strikes in the midsection. He then pulls the opponent over his shoulder, flipping them over and causing them to land on their back.

V-Trigger

Side Arm


Street Fighter V would introduce a brand new machinic named V-Trigger which is pretty much a buff to your character, Cody's first V-Trigger is the side arm, while this V-Trigger is active, Cody gains access to several new attacks with the knife. If his entire V-Gauge is consumed, Cody still keeps his weapon. Performing another attack that involves the knife after his V-Meter has been depleted causes him to lose his weapon. Additionally, Cody cannot perform Tornado Sweep while he is holding the knife.

Cody's punch attacks are also significantly changed. While the startup frames of his punch normals are slightly increased, they inflict more damage and have longer reach. His punch attacks also have better frame advantage on hit and on block. Each standing, crouching, and jumping punch normal involve some kind of attack with the knife; including some post-attack animations.

  • Burst Shot: Cody delivers a lunge to his opponent's stomach. If the first hit connects, he delivers an upward thrust to the neck region. This is Cody's only target combo that's exclusive to his first V-Trigger. Like most target combos, it is very unsafe on block. However, Cody can cancel the second hit of Burst Shot into his special attacks or Critical Art. If Cody's V-Gauge is depleted, then he cannot perform this target combo since the first attack causes him to drop the knife.
  • Snipe Shot: Cody throws his knife straight at his opponent, similar to his Knife Throw. Because he cannot perform Tornado Sweep while he has the knife, Snipe Shot becomes Cody's long-range attack. Not only it has a faster startup than Tornado Sweep, but it also inflicts slightly more damage. It also travels fast across the full length of the screen. However, the knife has a hurtbox, similar to Ibuki's Kunai. If timed properly, his opponent can hit Cody's projectile in the air without taking any damage. Additionally, this moves has better frame advantage than Tornado Sweep. It is +3 on block. At point-blank range, he can maintain pressure with normals or break through their defenses with throws. Hitting the opponent with Snipe Shot puts the opponent in a juggle state, allowing Cody to continue the combo with Hammer Kick or Ruffian Kick. While using this move causes him to lose the weapon, Cody can cancel into Reload to quickly equip himself with another knife.
  • Anti-Air Snipe Shot: Cody throws the knife upward at a 45° angle. As the name suggests, this is an anti-air attack. Because of the range and angle, Cody can interrupt his opponent's jump-in attempts from afar. It also puts them in a juggle state on hit, allowing him to follow up with another attack. While he is holding the knife, Cody cannot perform Tornado Sweep. In addition, using Anti-Air Snipe Shot causes him to lose his weapon. By cancelling it into Reload, Cody can equip himself with another knife. This move comes out slightly faster than the ground Snipe Shot. It also inflicts similar damage and stun. However, Anti-Air Snipe Shot is +0 on block. At point-blank range, his opponent can challenge or potentially trade with a 3-frame normal.
  • Reload: Cody reaches behind his back and pulls out another knife. This gives him an additional opportunity to utilize the exclusive attacks and buffs that come while using the knife. While performing this move costs about 1/3 of V-Meter, it is important to get as much rewards as possible that comes with this V-Trigger.
  • Rapid Fire: Cody transitions to a reverse grip with his knife and delivers a forehand slash across his opponent's body. If the first attack hits, he follows up with six additional, rapid slashes to his opponent with the final hit resulting in a knockdown. This move is +3 on block. It is Cody's most damaging attack with the knife that can be cancelled into his Critical Art. By ending combos with Rapid Fire, Cody can inflict optimal damage at the cost of almost half of his V-Gauge.
Dirty Coach


 Cody raises his arm up, which causes a pipe to appear in his hand. While this V-Trigger is active, Cody gains access to several new attacks with the pipe. If his entire V-Gauge is consumed, Cody still keeps his weapon. Performing another attack that involves the pipe after his V-Meter has been depleted causes him to lose his weapon. Additionally, Cody cannot perform Tornado Sweep while he is holding the pipe.

Similar to his first V-Trigger, Cody's Heavy Punch attacks are also significantly changed. While the startup frames of his Heavy Punch normals are slightly increased, they have a longer reach. His Standing Heavy Punch can be used to fish for Crush Counter hits while his Crouching Heavy Punch leads to a juggle state as an anti-air. While his Standing and Crouching Heavy Punch are negative on block, his normals can be difficult to punish if properly spaced. Each standing, crouching, and jumping punch normal involve some kind of attack with the pipe; including some post-attack animations.

  • Secret Work: Cody first grabs his opponent by the head and delivers a knee strike to the midsection. He then shoves his opponent backwards with his shoulder. As his stumbling opponent recovers, Cody swings the pipe down on top of their head, causing them to fall face-first to the ground. He then follows up by bashing his opponent three times on the ground. If no directional input or button is pressed, Cody looks in both directions and shrugs before dropping back to his stance. While a few characters in Street Fighter V have a third grounded throw, Cody is the only one that has a throw that's exclusive to his second V-Trigger. It inflicts the same damage as his forward throw, while dealing the same stun as his back throw. Unlike most of Cody's V-Trigger attacks, this one does not consume any V-Gauge when performed.
  • Gentle Swing: Cody swings his pipe, similar to swinging a baseball bat. This move is one of Cody's most versatile attacks that's exclusive to his second V-Trigger. It is -2 on block, making it difficult for his opponent to punish. Gentle Swing inflicts good damage. This move is mainly used to end combos. It can be cancelled from all of Cody's normals and special moves, including his Critical Art. Not only Gentle Swing results in a knockdown, but Cody can also cancel into Bean Ball to immediately put pressure on his opponent's wake-up. The descending rock keeps them on their heels, giving Cody excellent frame advantage and an opportunity to break through his opponent's defenses with throws or his command grab. This attack is also effective against zoning characters. Gentle Swing can reflect fireballs, including EX projectiles and Critical Arts. However, using this move costs about 1/3 of his V-Gauge. Cody can also not perform Tornado Sweep while he's holding the pipe. Additionally, Gentle Swing cannot be performed if his entire V-Meter is completely depleted.
  • Gentle Upper Swing: Cody swings his pipe upward at a 45° angle. This attack is one of Cody's anti-air attacks exclusive to his second V-Trigger. While it inflicts the same damage and stun as the ground Gentle Swing, the range makes it an excellent anti-air tool. This attack is mainly used to extend combos. On hit, it puts the opponent in a juggle state, allowing Cody to follow up with another Gentle Swing. This attack shares many similarities to the ground Gentle Swing. Besides reflecting all kinds of projectiles, it can be cancelled from all of Cody's normals and special attacks. It also results in a knockdown. Cody can then immediately cancel Gentle Upper Swing into Bean Ball to maintain pressure on their wake-up. However, this move is -6 on block, making it easier for his opponent to punish. He also cannot perform Gentle Upper Swing if his entire V-Gauge is completely consumed.
  • Bean Ball: Cody pulls out a rock and tosses it up. This is Cody's tool against his opponent's wake-up. If they quick or back rise, it can be hard for them to counter since they must respect the descending rock. Cody can cancel this move from his normals and special attacks. However, it is mainly used to set up his projectiles. The strength of the button pressed determines the distance of the toss, although the difference is minuet. Tossing the rock does not consume V-Gauge. This allows him to toss as many rocks as desired to keep his opponent on their heels and at a distance. Once again, Cody cannot toss any more rocks if his whole V-Gauge is depleted.
  • Unluck Gift: After tossing the rock, Cody swings his pipe upward to hit the rock toward the sky. After a while, the rock drops down and bounces twice before disappearing. Unlike Present Delivery, the timing for this move is more generous. It is mainly used to set up or extend flashy combos or to surprise the opponent with a descending, yet unseen projectile. The strength of the punch button pressed determines where the rock descends. The Light version lands about 1/4 of the screen. The Medium version lands about halfscreen. The Heavy version lands about 3/4 of the screen. While Bean Ball can maintain pressure on his opponent's quick rise, Unluck Gift can be used if they delay their wake-up. As the rock comes down, Cody can keep his opponent on their heels with his normals, throws, or command grab. He can also jump to the other side as the rock is about to hit the opponent, giving him a deceptive mix-up.
  • Toss & Smash: Cody grabs his pipe with both hands, winds up, and delivers a massive swing that sends his opponent flying across the stage and bouncing off of the wall. Like Present Delivery, this move requires precise timing to get the most damage and stun. If Heavy Punch and Heavy Kick are pressed too early or too late, Cody's swing sends them spinning across the stage. While it results in a knockdown and decent damage, a mistimed Toss & Smash resets the neutral game. Not only a perfectly timed command grab inflicts massive damage and stun, but it sends his opponent bouncing off of the wall and landing right at Cody's feet. This allows him to continue pressure by performing Bean Ball. Because this move is a command grab, it cannot be blocked.
  • Garbage Chute: Cody throws the pipe at his opponent. This can be used as a projectile option. Instead of tossing a rock that may leave Cody vulnerable, he can instead throw the pipe at the opponent to keep them at a distance or catch them off-guard. It only travels 3/4 of the screen.
V-Skills

Double Kick


Cody jumps and spins around once, while performing a sidekick forwards and backwards in midair.

Crime Sway - Wrench Fist


Cody sways to the side to avoid an attack. Cody can perform Wrench Fist, a violent hook punch to knock his opponent back.

Crime Sway - Lumber Sweep


Cody sways to the side to avoid an attack. Cody can perform Lumbar Sweep, a spinning sweep to knock down his opponent.

V-Reversal

Prison Breaker


After blocking an attack, Cody performs a backflip with his leg stretched out, kicking his opponent and knocking them backwards.

V-Shift

Payback


After dodging the opponent's attack, Cody rushes in for a sharp body blow, which knocks the opponent back and causes Cody to inspect his fist from the impact.

Drive system


Street Fighter 6 features some all-new mechanics that greatly differentiate the title's gameplay from its predecessors, this system is called drive, which can be spent on various mechanics and refills on its own, so lets talk about what it can do.

  • Overdrive: This allows the user to pretty much preform an ex version of their attack dealing more damage and giving it more range, you know you used it when you glow yellow
  • Drive Parry: Parrying your opponent refills your drive bar but it uses your bar overtime, you can also preform a perfect parry that slows down time and zooms in the camara and allows you to follow up but the drawback is that it reduces your damage
  • Drive Impact: This is similar to that of the focus attack, which allows the person to preform and attack with super armor with it that lets you tank 3 hits
  • Drive reversal: A drive reversal that lets you knock back the enemy to get them off you
  • Drive Rush: You rush into your enemy at a speed higher than normal, it lets you cancel an attack and chain it with another

Super attacks

Dead end Irony


Cody performs a Ruffian Kick. He then jumps and throws a double front kick and a jumping kick. Upon landing, he then throws a roundhouse kick and then a jump roundhouse kick and a final kick that launches the opponent.

Final Destruction


Cody throws a spinning hook and continues to deliver a punch, a stomach blow, a jaw punch, a spinning fifth punch and finishes by delivering a powerful Criminal Upper that sends the opponent sky high.

Last Dread Dust


Cody kicks a long cloud of dust at his opponent, and follows up by pulling out a wrench and attacking the opponent four times. He then strikes with an uppercut, launching his opponent sky high. As they come down, Cody pulls out a steel pipe and swings the pipe baseball-style into the opponent's back, sending them face-first into the wall.

Criminal Punisher


Cody delivers a powerful Criminal Upper that generates a giant tornado.

Axel stone

Fighting style


Axel's fighting style is a modified, superhumanly acrobatic and superpowered version of Kung-Fu and he's consistently stated as being a master martial artist. His fighting style incorporates various other combat styles such as wrestling, judo, kendokarate, boxing and kickboxing, which he has refined for over a decade. Originally the all-rounder of the Streets of Rage 1 trio, with his only weakness being relatively poor air combat, Axel evolves through the series to become a powerhouse, gaining many fire-based moves which he can use to great effect as both crowd control and single-target damage. He is not afraid to fight dirty against crime, with his move-set including knee strikes, headbutts and the usage of any weapon he can find on the streets.

Healing

When Axel is low on health he can restore some of it by hitting his opponent’s continuously to make it reach full bar again.

Accelerated Development


Normal Attacks


  • Jab: Axel throws two jabs, one straight, a middle kick and finishes with a strong high kick.
    • Flurry/Fury: Axel delivers a string of high knee bows, eventually letting the enemy fly away with one final knee strike or headbutt.
    • Grab Back Attack: Axel rapidly bends backwards enough to touch the ground with his back, throwing the enemy with all his momentum. Good for hitting other enemies.
    • Vault: Axel flips above the enemy while still holding them, ending up behind them. He can also leap upwards and away from the enemy mid-vault with a vault jump.
    • Backdrop: A throw that can only be executed from behind. Axel body slams the enemy behind him while jumping forward (SoR2), or performs a suplex.
  • Back Attack: A quick backhand punch thrown at anything behind Axel.
  • Air Attacks: While his air jump and attacks may not be as good as the others Axel can still perform said attacks
    • Combo Jump Attack: Axel throws out a straight kick right after a downwards jump attack (SoR4).
Special Attacks

Blitz attacks (A powerful forward special attack, comes with no cost of health )

Grand Upper


Axel main move, the grand upper, a attack so cool so known that I'm shocked he's not in smash (he should've been tbh) Axel grinds his fist through the ground and rises with a powerful uppercut. This move is the bread and butter of his combos, dealing multiple hits and inflicting significant damage.

Tiger Knee


Axel performs a short leap and hit his opponent with his knees, one at time. Faster than Grand Upper, but deals significantly less damage.

Scissors Kick


Axel performs a jumping kick, crossing his legs while facing down, slamming opponents down. If the attack connects, the player can press the attack button again to deliver a second kick.

Dragon Roll


Axel performs a rolling attack while enveloped by flames. This move is very fast and can be used repeatedly, in addition from being able to hit enemies that are already down on the ground; it is possible to juggle enemies infinitely.

Defensive Special Attacks ( A special that usually hits all around the user, great for knocking enemies away)

Dragon Wing


Axel swings his fist in a circular motion, enveloped by flames, knocking down surrounding enemies. Covers a large radius around Axel, being great when surrounded by opponents.

Tornado Kick


Axel performs a hurricane kick that comes out faster than Dragon Wing, but does slightly weaker damage and cover less radius.

Spinning Body Blow


Axel performs a spinning attack with his fist, striking opponents multiple times, and knocking them away in the last hit.

Dragon Upper


Axel performs a flaming rising punch upwards that launches enemies away.

Offensive Special Attacks (A special aimed forward, usually more powerful and longer-ranged than a Defensive Special, but less useful for defense)

Dragon Smash


Axel pulls off a quick barrage of punches followed by an uppercut. In all games it appears this is often one of the most powerful Special Attacks in the game.

Dragon Dash Blow


Axel performs a quick low punch, sliding through the ground and knocking enemies away. Quick, but very weak.

Dragon Punch


Axel performs a flaming rising punch forward and upwards that launches enemies away, this move can hit off the ground.

Dragon Bite


Axel punches forward, shaping the flames around his fist into a dragon that bites enemies in front of him.

Air Special Attacks

Dragon Dive


Axel surrounds himself in fire completely and rolls forward, falling down and dragging any enemies with him for the rest of the move, which he finishes with a lunging punch surrounded by flames.

Dragon Crush


Surrounded in energy, Axel descends straight down, causing a shockwave that blows nearby enemies away.

Star moves (A character's most powerful moves. Utilized by expending a star icon consumable in Streets of Rage 4, and though this is likely a gameplay mechanic not reflective of canon, it may indicate that they cannot be used too often.)

Police call


Axel simply calls for support, and a police car drives by, helping Axel by blasting the battle ground with napalm.

Pipe Rage


These two just love using pipes huh? other than that this move is just Axel rapidly throwing metal pipes at his target.

Grand Dragon Wing


Axel performs two Dragon Wings, stringing them together into a Grand Upper.

Spinning Dragon Upper 


Axel performs a high jumping uppercut, spinning rapidly as he does.

Spinning Body Smash


A much more powerful version of Spinning Body Blow, where Axel spins faster and more times before finishing the combo with a Grand Upper. 

Spirit Blade


Axel creates a katana made of energy and shoots a blade beam.

Soul Striker

Axel's fist charges up a fire ball and he unleashes it as a projectile blasting away anyone that crosses it's path.

Dragon Burst


Axel surrounds himself in an aura of flames before condensing all of it into a giant fire dragon tornado with which he uppercuts the enemy.

Ultimate Dragon Wing


Axel performs a much more powerful Dragon Wing with far greater range, capable of striking up to a few meters away from him.

Perks


While Survival Mode is not part of the main storyline, it canonically takes place after Axel and his friends defeated the Mr. Y and Ms. Y in their hideout. After each run, the player will get experience points based on their score, which will unlock alternate moves (Blitz Attacks, Special Attacks and Star Moves). These alternate moves can be use them in other modes. 

Between each wave, the player(s) can pick up random perks to aid against the upcoming challenges. Perks vary from passive buffs that increase damage or defense, or powerful effects that imbue new properties to attacks. In co-op, only one player may pick a perk at a time, and it applies only to the one who picked it (normally).

  • White perks These perks can be picked multiple times and upgraded, with stackable effects, with a cap (usually up to four or five times). Additional stacks usually have diminishing returns, granting smaller bonuses.
    • Aim Master: User gains one extra jump, up to five jumps.
    • Damage up: Increases damage dealt by +10%, up to +40%.
    • Defense up: Decreases damage taken by -10% up to -25%.
    • Speed up: Increases movement speed by +15%, up to +60%.
    • Last Harrah: Increases damage dealt while below half health by +15%, up to +50%.
    • Special Moves Reduced Health Cost: Reduces the amount of health consumed in Special Attacks by -10%, up to -30%.
    • Hey, Buddy: A random AI-controlled minion assists the player. Each subsequent upgrade gives a more powerful minion, up to a boss-type minion on level 4.

  • Elemental Perks These perks imbue certain types of attacks with elemental properties, which not only add extra damage, but have other properties important to crowd control and disrupting enemies. Elemental Perks stack with each other, leading to devastating effects. There are three types:
    • Electric: Hitting an enemy propagates a percentage of the damage to nearby enemies while also stunning them momentarily. Each additional purchase increases the damage percentage and effect radius.
    • Fire: Hitting an enemy creates a fire zone when they hit the ground, which will damage and knock down nearby enemies. Each additional purchase increases the damage. This fire effect is powerful for crowd control and can even interrupt enemy attacks with super armor
    • Toxic: Hitting an enemy causes them to take damage over time and be slowed for a few seconds. Each additional purchase increase the duration of damage over time and the slow effect. This effect essentially function like the pools of Toxic Vials, but applied directly to the enemy. This is a powerful perk for boss fights, and will also affect enemies blocking.

    Within the Elemental Perks, there are three types of attacks that can be found and imbued

    • Blitz Attacks: forward + forward + attack. Characters from the first Streets of Rage do not have Blitz Attacks, so this perk affects their jumping attacks instead.
    • Heavy Attacks: the last hit of a full normal combo, and also the Charged Attack. 
    • Specials: affects all three types of Specials: Defensive, Offensive and Aerial. Characters from the first Streets of Rage do not have Special Attacks (only Star Moves), so this perk affects their back attacks instead.
    • Weapons: affects all weapon-types (including throwables like grenades) and attacks: weapon swings, weapon throws and weapon blitz.

  • Purple Perks - These perks are "double-edged swords", offering huge boons that are offset by major drawbacks or negative effects. Each purple perk appear only once per run and can't be upgraded
    • Blood Thirst: Damage dealt to enemies recover health, however health pickups no longer restore health.
    • Elemental Star Move: The bonuses from Elemental Perks are applied to Star Moves, but their base damage is reduced by -50%.
    • Glass Cannon: All damage done is increased by +100%, but all damage taken is increased by +60%.
    • Ground Level: Increases damage by 15%, increases movement speed by +15% and decreases damage taken by -15%, however jumping height is vastly reduced.
    • The Heat Of the Battle: Damage increases by 2% for each hit in a combo, however starting damage is reduced by -90%.
    • Old School Rules: Special Attacks cost 40% less health, but can no longer restore green health by attacking enemies.

  • Gold Perks - These perks add pick-up items, namely extra Power Stars and the powerful Golden Weapons. Gold Perks are the only types that can drop infinitely, as all other perks appear a limited number of times per wave.
    • 3 stars: Drops 3 Power Stars on the ground.
    • Golden Weapons: Gives the player one of the respective golden version of existing weapons: Golden Boomerang, Golden Knife, Golden Pipe and Golden Halberd
Feats

Overall

Cody Travers

  • Oni admitted that Cody could survive a fight against him if he didn't restrict himself.
  • Became mayor of Metro City
  • Saved his girlfriend with Mike and Guy
  • Beat the Mad Gear gang more than once

Power

Speed

  • Can keep up with Guy and Mike
  • Can keep up with Zeku

Durability

  • Takes a beating from Evil Ryu (as seen above)

Axel Stone

  • Defeated the Syndicate with the aid of his friends more than once
  • Fought against an alien named Vehelits
  • Fought against the Yamatos, who are capable of using magical illusions where they can even split themselves to attack and can even run at supernatural speeds
  • Defeated the best ranked fighters assassins in the entire world becoming one of the best fighters in the world
  • Managed to destroy Robot Y before the bombs went off in the City
Power

    Speed

    Durability

    Scaling

    Cody Travers

    Final Fight cast

    Cody being one of the strongest fighters in final fight being able to beat Hugo to near death and keep up with the likes of Haggar and Guy so there's no doubt that Cody would scale to pretty much anything that the cast has performed.

    Cody has beat Ryu pretty easily when they fought the comics even forcing Ryu to use his evil powers and taking a beating from him as well, Ryu casually fights with Ken and are also shown to be on par so Cody scaling to both of them should be around his ball park

    The girls of SF (Juri best girl)

    Since Cody is able to fight on par with the likes of Ryu he no doubts scales to or even above the girls of street fighter, Ken has even kept up with Chun-Li  and like sated before Ryu and Ken are usually shown to be on par with each other

    Other Street Fighter's 

    Akuma

    Like said before thank to him being able to fight on par with Ryu he should be able to scale to Akuma as Ryu and Akuma have fought multiple times with Ryu holding his own against Akuma before, it's safe to assume that Cody is somewhat or just straight up comparable to Base Akuma.

    Axel Stone

    Streets of Rage 1 - 4 cast

    The playable characters from Streets of Rage Axel should be comparable to every of his fellow members as he's one of the strongest in the group.


      The big bad of SOR he and his henchmen do what they can to stop Axel and the others but they do it with style
      Weaknesses

      Cody Travers


      Tends to hold back. Very lazy, and grows bored of most things due to how things went after he and Jessica broke up. Addicted to fighting.

      Axel Stone


      Axel has always been  weak in the air, special moves consume some health when used too frequently.

      Before the verdict

      Does Axel physically scale to the Rakushin Bomb


      To make this short yes he does, in SOR4 the character Floyd mechanical arms are composed of Rakushin and everyone include the bosses and normal npc's can take attacks from him and survive it. The one who even implemented Floyd's arms with Rakushin was Dr.Zan, the same guy who's robot body can output energy on par with Rakushin explosives.

      Does Cody scale to Oni Akuma


      While Cody may scale to base Akuma due to his fight with Ryu no he doesn't scale to Oni, Cody did take a beating from Ryu using the satsui no hado  but he kinda got stomped as soon as Ryu used it, it took Ryu alone using both the power of nothing and the satsu no hado to even put down Oni Aluma so Oni scaling for Cody is nowhere in sight.

      Fan Art
      (Picture by FMT)

      Verdict


      Stats

      Let's start off with raw power, for starters thanks to street fighter scaling Cody can easily get Megatons to Gigatons levels of power ranging from Ryu destroying the psycho drive and E. Honda destroying that meteor which put Cody on the City - large mountain level of power, but that's not all as he should be comparable to Akuma who's Sekia Kuretsuha is worth 5.425 Gigatons of TNT, enough power to get Cody to island level, but his strongest feat would come from his fellow Final fight brother Hagar who's pile driver can be seen from outer space and drives you through the earth resulting in 10.4 Petatons of TNT placing his highest possible AP stat at Multi-Continent and given the fact that Cody is said to be one of the strongest in the final fight verse he should get the full scaling. 

      How does Axel hold up to this? Axel has a lot of calcs that get small building - large building level with him being able steel walls, golden statues, mail boxes and him surviving a 4.55 Ton of TNT plane crash, Streets of Rage can get way higher in terms of AP, with Rakushin being able to surpass Mr. X's standard terrorist explosives worth 118 Tons, Rakushin having 2 explosion feats one ranging from 2.582 Tons of TNT - 2.923 Kilotons of TNT even another reaching 216.994 Kilotons of TNT to 18.62 Megatons of TNT, But Axel best would be scaling to Dr.Zan be able to turn weapons into raw energy with each reaching Megaton levels with the pipe getting up to 503 Megatons of TNT placing Axel's peak at Mountain level, even with Axel highest feat Cody's highest still trumps over it making Cody many many many times stronger and more durable than Axel

      Speed is where Axel answers back to Cody, the Final Fight cast are fast enough to dodge bullet's, arrows and even explosions, not bad but the Streets of Rage cast can also do the same so lets skip straight to the main event of this topic, Ken intercepted Bison Psycho Crusher which was able to tag a satellite laser, this results in a speed feat of Mach 1, 166 - 1.66% the speed of light putting Cody at MHS to Sub-Rela speed but Axel beats him with him and the crew being able to dodge particle lasers from a robot with each coming out to Sub-Rela+ and Axel own dodging feat being 26.2% the speed of light placing him at Relativistic speeds making Axel just a little over 15.7 times faster than Cody.

      Arsenal & Abilities

      Due to both of them being given their list of pickable weapons, both have the basics like knifes, pipes, baseball bats, and katanas, they may have weapons that are alike but where they differ is their fire arms, Cody is able to find Guns, Shotguns, Flamethrowers, Freeze Guns, Rifles, Stun Guns, Bombs and even a Bazooka, while Axel's only answers to this are the grenades and tasers that he can get he still has way more close range weapons that can apply statutes ailments on Cody like stunning him, making him take damage overtime and creating a fire zone around him thanks to the elemental perks, Axel doesn't even need these perks to use the statutes ailments as other weapons can be used for this, weapons like paper shark, Eel, Fire Sword, Poison Sword, Thunder Sword, Energy saber, Fugu, Electric Vial, Acid Vial, Stun grenades, Chili to land said ailments on him, due to Axel's massive amount of weapons he's more likely to find more and more weapons through out the fight, now you maybe wondering how can Axel even harm Cody with the massive gap in durability, Axel also has a answer to that has he has weapons that can go through enemies defenses such as the Halberd and the golden Halberd which works like the regular Halberd except it has much higher durability and power, so while Cody may have the more impressive amount of firearms, Axel overall has more to use, better weapons, weapons to apply ailments, weapons to ignore Cody's defense, and his own firearms to fight back against Cody's larger arsenal of firearms

      When it comes to their abilities both Axel and Cody are expert hand to hand and weapon users, Cody being a street fighter has your common, light, medium's and heavy's alongside command input attacks, grabs, EX versions of his moves and his special attacks, but what makes Cody different from the rest is the way he fight's, he fights dirty and uses whatever he can to gain the upper hand over his enemy, throwing rocks or sand at his target to stun his enemies for a few, when he's not close he has his way of pressuring the opponent with tornado seep firing a gust of wind, negate projectiles with criminal upper, his focus attack which allows him to take a hit and attack his enemy to leaving them wide open for a follow up, but a new thing well not so new anymore since street fighter 6 is out is the V system that gives Cody more attack options with his knife and his pipe giving him more damage and range with his attacks, V system also lets him side step, reverse and attack while dodging with payback, now onto the real new thing is the drive system which comes from street fighter 6, drive is a lot like V system allowing you to reverse attacks, perry with perfect perry and do ex attacks but the new things are the drive impact and drive rush giving Cody more options of defense and offense.

      Also like Cody Axel has your basic jabs, grabs, special attacks and super attacks with his star moves and can heal himself with hits landed on enemies, the main point of this are his perks, he can get this in the survival mode and gives him multiple buffs and throw backs as well, like giving him 5 jumps, increasing his damage, defense and speed making him deadlier than he already was, he can even add on to these buffs with full of yourself, last Harrah and survival instant increasing his stats more based on how much health has or lost, while yes using special attack takes HP he has a perk to reduce the amount taken, and make his weapons last longer comparable to Cody who's going to break faster, even when he's in trouble he can summon a buddy to help him during the battle up to a boss type support. There's also 2 other types of perks, purple perks and golden perks, lets start with purple perks first, these are perks that give a up side but also come with a down side and can only be used once per run, but for this lets assume he has al of them Axel is able to increase his damage by a great amount with these being able to get a total of 117% damage increase when Glass canon, ground level and The Heat of the Battle are together but he will get a downside of 60% damage taken, jump height reduce and base start damage being decreased by 90%, great buffs but a great cost, the next are the golden perks which can drop 3 stars for a ultimate move and give Axel golden weapons adding more to his list of weapons.

      So how does this go against each other, will both Cody and Axel have attacks to keep the other on their toes alongside equipment's for both close range and long range yet one is better than the other due to him having access to more firearms, but where this goes in Axel favor is the amount of perks and the many much more useful weapons he has to use against Cody, even with the downside of the purple perks he still has other perks to help cancel its downside and to increase the gap they have in their speed, while they may not help Axel with AP as the gap is too huge, the amount of weapons Axel can find and use against Cody is nothing to laugh at alongside the fact that he can make them last longer than any of Cody's helps him in the long run of the fight

      Tertiary Factors

      First of all both should have their own advantages, when it comes to skill there's no debate Axel takes skill, while Cody has been fighting and honing his skill since that age Axel was part of the police force and was one of their best members going through the basic police training like martial arts, weapon usage and fire arm usage, Axel fighting style is also better, Cody knows how to fight and is probably one of the best fighters in the series he really doesn't fight like that anymore, he fights using dirty tactics and outright just a street fighting style, using anything and everything he can get his hands on, Axel actually uses fighting style such as karate and kicking boxing that he has refined for over a decade and thanks to Axel being able to adapt quickly he can find the flaws of Cody's style and take advantage of Cody's mistake, Axel takes this for sure.

      In terms of experience, Cody should take it, like said before he's been training and fighting since he was 9 years old and has been in multiple fights fighting many types of enemies through out his years even people like Axel who have been refining their style for years like Ryu and Guy, but Axel is not out the run here as thanks to him fighting gang members he's used to fighting dirty styles and people with weapons which means that Cody's experience wont straight up negate Axel's skill advantage.

      to wrap this up Axel is far more skilled thanks to his years of training and his time on the force making him even more of a skilled fighter, while Cody is more experienced than Axel because of how long he's been training and fighting.

      Conclusion

      Cody Travers


      Advantages:

      • Far Far stronger and more durable even with Axel's perks
      • Strong enough to one tap Axel
      • More experienced

      • Fought people like Axel (Ryu)
      • Can gain hyper armor with focus attack and drive impact
      • Drive system gives Cody more defensive and offensive options and allows him to parry or perfect parry Axel
      • V system allows Cody to reverse Axel's attack or straight up just dodge them and follow up with his own hits
      • Purple perks make it so its easier for Cody to damage Axel
      • Purple perks make it so Axel has -90% less damage at the start of the fight until Axel lands a combo

      • Has an item that makes him take no damage for a few seconds

      Disadvantages:

      • Far slower than Axel even with High end for Ken feat
      • Not as skilled as a fighter
      • Axel's fought people who fight dirty like Cody
      • Axel has more super attacks
      • Axel has better and a bigger arsenal of weapons
      • Axel has weapons that can pierce Cody's defenses
      • Axel can apply status ailments such as stun, burn and poison on Cody
      • Axel maybe able to close the range gap with his longer range melee weapons, grenades and stun gun
      • Cant do nothing against Axel's perks to increase his strength, speed and defense
      • Axel will be able to spam super attack thanks to reduce health perk
      • Axel's weapons are gonna last overall longer than Cody's
      • Axel will be able to heal off of each attacks
      • Axel can increase his strength by 2% each combo landed

      • Landing a combo would be easy for Axel thanks to his speed advantage

      • Golden weapons give Axel more weapons to use in the battle
      Equal:

      • Both have 1-UPs items
      • Both have food to heal
      • Both have firearms

      Axel Stone


      Advantages:

      • Far faster than Cody’s high end and a lot more with the low end
      • More skilled fighter

      • Can get used to Cody fighting style as he's fought guys like him

      • More super attacks to dish out
      • Bigger and better arsenal of weapons
      • Can pierce through Cody's defense with Halberd and Golden Halberd
      • Can apply status ailments such as stun, poison and burn on Cody
      • Can fight back against Cody's firearms with his grenades, stun gun and his own explosive weapons
      • Has perks to increase his strength, speed and defense
      • Has perks to increase his strength, speed and defense depending on how much health he has
      • Has perks to reduce the amount of Hp is taken from super moves

      • Has a perk to increase weapon durability
      • Has elemental perks to add stats ailments to all weapons

      • Purple perks helps Axel increase his strength, speed and defense
      • Can recover his health with each hit

      • Purple perks allow Axel to increase his damage by 2% for each combo landed 
      • Golden weapons give Axel more weapons to use

      • Landing a combo wont be a problem due to his massive speed advantage

      Disadvantage's:

      • Far weaker and less durable even with his perks

      • Cody overall has more firearms to use

      • Cody can one tap him if he lands a good hit
      • not as experienced

      • Cody has fought people like Axel 
      • Focus attacks and drive impact gives Cody hyper armor
      • Drive system gives Cody more defensive and offensive options and allows him to parry or perfect parry 
      • V system allows Cody to reverse attack or straight up just dodge them and follow up with his own hits
      • The Glass Cannon perk is gonna make it so that Axel takes more damage
      • starts out with 90% less damage until he lands a combo

      • Cody has an item that makes him take no item for a few seconds
      Equal:

      • Both have 1-UPs items
      • Both have food to heal
      • Both have firearms

      Overall, Axel should win this due to his massive amount of weapons and massive speed advantage over Cody, while Cody has good advantages in his own right, they simply don't matter when Axel has so much to throw at Cody alongside the abilities to keep him in the battle

      While Cody's massive power advantages means that he can simply just one tap Axel and finish the fight than in then, but that's if he can even land a fatal blow, Axel is so much faster than Cody that the purple perk doesn't matter due to Axel being able to simply land every hit he lands on Cody and negate the downside, alongside Axel's passive that make the speed gap even bigger than it already is, meaning that Cody's only win con of landing a hit is pretty much impossible unless Axel lets it happen, and don't forget the status ailments that Axel can inflect on Cody to whittle him down over time with poison and burn or just straight up stun Cody with his thunder passive, the amount of ways Axel just says no to Cody alone is impressive is enough to get him the clear cut win this in fight.

      Looks like Cody really fought his final fight The winner is Axel Stone


      Extra credits

      Shoutout G1 blogs Sakura VS Spider-Gwen blog as a lot of Cody's feats and scaling came from there and shoutout to VS battle wiki as well a they were useful for this blog and providing gifs and finally very special shoutout to Z1 a lot of Axel's part is greatly thanks to him, really reallly helped me out a lot, also to FMT that art is beautiful 


































































          









































































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